26 February 2008

Bourne Conspiracy Update + New Dev. Interview

Hey everyone, this is another Bourne Conspiracy update. With the news that Matt Damon and Paul Greengrass just signed on to produce a fourth Bourne movie, I was ecstatic to see that ign has posted the first Hands-on impressions of the game. So in celebration, I thought I would go ahead and post a new developer interview and talk briefly about the initail impressions. First of all, I know this is a licenced game and I know it is bound to have some flaws but we all know that the concept can be executed well (a la Riddick). The team at ign were allowed to play through a demo that will be available in may (which I will not be playing)and for the most part were impressed. They had a few problems but that is to be expected. Their main complaints were that while the hand to hand combat is crazy and fun, the enemies seem to block a little to often. Also, the newly announced driving sequences didn't seem quite as fast paced as the movies. However, they did estimate that they will increase in intensity as the game progresses. Also, Sierra revealed that a few key characters will be playing a role in the game such as Conklin and love interest, Marie. This is a question I have had for a long time and am glad to see that they will be included. In fact, while Marie's role remained the same in both the book and movie, Conklin's role differed. In the movie, Conklin played Bourne's adversary while in the book he actually played a friend. Strangely enough, High Moon Studios chose to side with the book on this one which really adds to the idea that the game will combine aspects of both mediums. Overall, I am still very excited about this game and can't wait for June. I will keep everyone posted for sure but in the mean time, go ahead and check out this brief interview.




-Nick

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