07 June 2007
Crush PSP Impressions
I'm throughly enjoying Crush for the PSP. It's definitely a completely different puzzle game. WhatI'm most surprised by is the story elements in the game. It's a puzzle game that actually puts the effort into explaining itself. You play as a character named Danny who is suffering from insomnia. In an effort to cure his condition, he goes to see a doctor who can clear his psychological demons with the help of a machine conveniently named C.R.U.S.H. So far, the game revolves you controlling Danny to collect the items in each level and making your way to the exit, while avoiding bottomless pits and giant roaches. It's interesting formula is a mix of Super Paper Mario meets Psychonauts and I can see how the game garnered such great reviews, but it is also immediately apparent how the difficulty will ramp up. When dealing with the world in 3-D and having the ability to rotate the camera towards multiple view points, it'll take a lot of time crushing, uncrushing, and experimenting to see how to reach certain areas and avoid traps. I expect much frustration in the future while trying to figure out some of these puzzles, but it's a challenge that I look forward to.
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