I immediately placed an order for it. When I received the UMD, I was pleasantly surprised at the amount of content. Aside from the comic book material, there was a few developer interviews and interviews with the director of the film, game trailers, music tracks, and so on. But the comic book aspect was what really drew me in. The comic book may not have been the most amazing story or anything but it did expand on the games universe and satisfy my craving for more Silent Hill. What was so cool about it was the way in which it was presented. Basically, the art slowly moves across the screen and provides subtle transitions between storyboards which makes a much more immersive experience than just reading a regular comic book. The immersion didn't stop there because while you read the book, beautiful music from Silent Hill composer, Akira Yamaoka, plays in the background. Unfortunately, aside from the Silent Hill Experience, I have only seen one other video-game related interactive comic book which was based on Metal Gear Solid. I really wish that more developers would exploit this as a tool of increasing interest for their games or as a means of expanding their stories. Being able to see different artists interpretations of a franchise is really cool and makes every comic interesting. Imagine if series like Devil May Cry, Resident Evil, God of War, or even Bioshock got the same treatment. How cool would that be if a new interactive comic book was released every few months!? This my friends, is one of the PSP coolest features (in my opinion) and is sadly overlooked by many developers and publishers.
--Nick
One response to “Untapped PSP Potential”
I give this a 7 out of 10!
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